Struct not updating values?

uhm, it’s because your c++ code is wrong.


void AMainCharacter::SetRecharge(FCommand* NCommand, const float Time)
{
	NCommand.currentRechargeTime = Time;
}

void AMainCharacter::SetTotalRecharge(FCommand* NCommand, const float Time)
{
	NCommand.maxRechargeTime = Time;
}

Should work.
Cheers.

e/ Oh, 2015, nevermind.