I’m wondering if I’m missing something big here. This open issue seems to be literally development halting for any project that makes a moderate use of structs in Blueprint, yet UE-41411 and UE-40033 both list target fix estimates of 4.18, which seem like it’s a heck of a long way off (and I don’t even know if that estimate is just short-hand meaning, “we haven’t started looking into it yet”).
Is there some workaround that won’t result in corrupting 50+ source files of mine when I change or add one variable to a struct? Shouldn’t there be more attention put toward fixing this issue in the short term? I upgraded my project from 4.12 and had no idea that it was going to prevent me from achieving certain development goals.