Try initializing those properties from the ctor. Just add the following into the struct:
#if CPP
FBodyInformation() :
limbName(NAME_None)
{}
#endif
That should do the trick ^^
Try initializing those properties from the ctor. Just add the following into the struct:
#if CPP
FBodyInformation() :
limbName(NAME_None)
{}
#endif
That should do the trick ^^