I figured out what the issue was and it had nothing to do with the level streaming volume or SVB’s. I had several security camera blueprints that I grabbed from one of the demos in the marketplace (Blueprints Demo). Inside the blueprints for the security cameras was a node for getting all actors with class scene capture. This meant that it was grabbing my minicam actor because it uses a scene capture class. This explains why my mini-map was rotating left/right which is the direction the security cameras move.
It wasn’t the volume because when I moved everything out of that streaming level and placed it into the persistent level and it was still having the minicam rotate, I knew it was something else which lead me to my solution above. Just goes to show the complex nature of the engine and to be aware of the code that goes into your projects.