So are you saying that by default skeletal animations are already instanced as long as we use the same model and rig? or is there a way of marking it as instanced (e.g. like you can use InstancedStaticMesh instead of StaticMesh).
So are you saying that by default skeletal animations are already instanced as long as we use the same model and rig? or is there a way of marking it as instanced (e.g. like you can use InstancedStaticMesh instead of StaticMesh).