Jacopo89
(Jacopo89)
June 4, 2020, 2:58pm
4
ste1nar:
It’s not what they are intended for, and is maybe more of a hack, but you can use a Primary Data Asset. Its data can be changed from the editor or even during pie.
To make it, create new blueprint class - all classes - primary data asset. This is where you create the properties you need.
Then right click the content browser - misc - data asset - select your primary data asset.
Now you can in any blueprint create a variable of type your primary data asset and select the child one, which is a single instance that any class can have access to.
Do note that sometimes when starting the editor, the variable can have been reset to none.
Well man, i really need to thank you for the help. I don’t know if there are other easier way to do it, but certainly with your trick everything is working fine.