Store variables values in Editor Utility Blueprint

This is wonderful and thank you… But I have to ask: how do you know this very obscure bit of information and where can I go to find training that would provide me with the fundamental knowledge you seem to have? Unreal seems to be filled with these little ‘gotchas’ where absolutely nothing is officially explained… But somebody out there knows.(God bless you btw)
A Google search led me here…

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