Stopping pawns from pushing physics objects that are way heavier than they are?

Under motion control, change “Push Force factor” and “Initial push force factor” to something more reasonable.
Also make sure push force scaled to mass is unchecked.
This worked for me, as I was putting together an ant-man type game where the player should be able to move objects when large, but not when small (so not really like ant-man). I just scaled these values dynamically based on the new size.

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