Stopping pawns from pushing physics objects that are way heavier than they are?

This thread was a savior !! … was frustrated with a setup where a car runs down my character which has to trigger ragdoll if detects more than threshold force … forgot to turn off block for character capsule which resulted in character ragdoll but the car was knocked around too … turned the capsule collision to ignore and my player is flying around without messing with car PhysX … thank god … almost had to skip major gameplay element of my 1st game !!