So I partially solved this by changing how I was moving the pawn (ball), instead of using Add Movement Input I changed it to Add Force for my controls - this has helped but seems like there is still a physics issue I’m running into.
So I partially solved this by changing how I was moving the pawn (ball), instead of using Add Movement Input I changed it to Add Force for my controls - this has helped but seems like there is still a physics issue I’m running into.