Stop UE4 Adding .FBX File Name as Prefix to Static Meshes?

If you are using DataPrep, you can tell it to rename your assets by doing something like this:

You would need to play with strings to find the _fbx and mod the code in the picture, but it does work. .. I was able to rename my assets, add prefix, remove the _fbx or _tga suffix and change their output
path.