Stop Sprinting and Jumping while crouched

Title says it all. I want the character to not be able to sprint while in crouch position and when I press jump key bind while crouch I want the character to stand up instead of jump.

So I managed to do it with these blueprints but the problem I’m getting is when I’m in crouch position and I press the IA_Jump (Spacebar) to Standup instead of jump while crouched, my character stands up but its locked in the crouching speed. It cant sprint, it cant jump and its crawling at crouch speed until I press the IA_Crouch keybind again then it snaps back into normal speed mode, where I can sprint jump etc.

Whats the way I can fix this issue where the character is stuck in Crouch mode even it stood up.



There are a lot of things that I want to point out. It seems like you are still new with the blueprint system, and you are breaking a lot of rules there, but that will be a different story. I have a guess, but I will need a confirmation: Does your “Stand_Up” function branch get executed?

What if you just set the capsule height straight away without checking the sphere trace and execute the timeline function? Does it work?