Stop Sphere Trace By Object from hitting on every frame through an attack animation.

Hello All,

Thanks for reading and helping. I’m building an attack, the montages play fine and registers damage but when I attack, the Sphere Trace hits on every single frame it overlaps with my target. I’ve read some other posts about this but they all say to add a Do Once node, and that works to stop the additional hits but then the trace doesn’t resume on the next animation montage. Below is a screenshot of the initial blueprint setup that causes multiple hits on each swing. The 2nd is the Do Once logic I added that won’t resume the trace on additional attacks. Please help.