Hello All,
Thanks for reading and helping. I’m building an attack, the montages play fine and registers damage but when I attack, the Sphere Trace hits on every single frame it overlaps with my target. I’ve read some other posts about this but they all say to add a Do Once node, and that works to stop the additional hits but then the trace doesn’t resume on the next animation montage. Below is a screenshot of the initial blueprint setup that causes multiple hits on each swing. The 2nd is the Do Once logic I added that won’t resume the trace on additional attacks. Please help.