Stop Logic doesn't work

Shouldn’t it stop the behavior tree simulation and destroy the AI controller? I am trying to do the same in my project as well using 5.4. because if the enemy is at last hp, It dies but the attack continues. I’ve implemented this damage system https://www.youtube.com/watch?v=htFAeywLuNQ&list=PLNwKK6OwH7eW1n49TW6-FmiZhqRn97cRy&index=7 and on death of enemy, the capsule component still is present in the scene, only mesh ragdolls and capsule continues the attack. and the behaviour tree does not stop simulating

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