Stop Countdown timer if the player dies during that time.

Any reason why we cannot do just that :point_up_2: instead?

player loses heath β†’ is player.health 0? β†’ stop timer

Not sure how the script you posted is supposed to work but it seems over-engineered, at least for what you described.


Let’s say this in the player:

And this:

Is hooked up here:

image

I tried to mimic some of the nodes you already have to make it more visual.