for me both nodes occasionally give a point which collides. the problem is with the spawn actor. i didn’t actually check the coordinates but its one of the two things:
1-) Either it is the spawn actor node. (i hate the collision handling override since it never seems to work for me.). i think either the spawn actor node’s collision handling override messes the spawning up by spawning multiple actors at the same location sometimes.
2-) or its just the random reachable location in radius / random point in bounding box. which i think is the problem since the output is random it can sometimes give you the same point due to seeding issues.(RNG seeding stuff. im not sure if it is the case but im just putting what i think)
Thing thing really made me angry since i was trying to create a ai evolution where ai eat food, replicate and die if hungry and get different genes according to the current conditions when replicating to keep the generation afloat. My ai characters just seemed to spawn on top of many of the food and that led to them instantly eating the food half the food spawned as soon as the game started.