Stereoscopic Red/Blue Glasses

I’m interested in Anaglyph 3D as optional display feature in addition to Oculus support. 3D graphics cards provide drivers for it. A procedural stereoscopic technique would provide another option in the arsenal.

I’ve previously experimented with dynamic stereoscopic techniques. Most revolved around the idea of using two cameras to represent Left/Right Eye, alternating between the two frame renders, updating the 58 FPS (24 FPS film grade). In my opinion, Depth Focus Adjustment plays a role in natural vision, and is better suited for ‘moving pictures’ vs a static image. I simulated auto Depth Focus by calculating the distance between object center of viewing frustum and cameras using a line of sight algo, adjusting the Left Right Cameras spacing and yaw angle. Finally, I adjusted RGB Channels of each Left/Right Frame display for tint balance between Red/Cyan, Magenta/Green, Red/Green combination. I personally feel Anaglyph 3D is harder on the eyes, then other techniques using Full Color.

1 Like