Step into directional animations in Blendspace

It seems that you are mixing animations with transitions in the same blendspace. Typically you would setup animation “states” inside the animation blueprint as follows:
Idle
Start
Walk/Jog
Stop
Sprint
Jump state (start, apex, land)
Turn in place

These are typical, but this setup isn’t the only way. Take a look at paragon characters, they all come with animation bp examples.