UPDATE: Hi everyone! As usual, I’ll show you this week work. I basically left UE for a while and concentrated with maya because I still had some things to model, like the clocktower and the central statue. For the clocktower I decided to use seamless textures for the base material but I’m planning to add some decals to all the buildings. The central sphere lacks Uvs for now, Im still thinking about how I’m going to texture it, most probably is using substance painter.
The Unreal part this week was just adding the new models to the scene, working a little with lights and post process volume and the retarget of the main character.
Here are some images, Hope you enjoy them:
