Steam Direct publishing fee revealed... still 100$ :D

1+2 if your game suffers to that it won’t make money. It’s already an indicator that it’s hitting a niche market.
3: it does, if your title sits there forever the money later will flow at the same speed. my game hit top 10 in 3 days with 20.000 votes. On launch day there were 5000 sales in the first hour due to the fact that i had already established a community that was crying to get the game (without any reviews) which led to an immediate hype the following days.
4: see 3.

What’s your point ? I said i used it as an indicator if a concept/product will sell or not and it does exactly that. Who cares about other developers, that your examples don’t sell well is kinda obvious.

Which is exactly why it’s helpful to run greenlight and have 15.000 people who added your game to their wishlist pre-release.

You are completely missing the point of greenlight. It was a tool that you can use for your own product to see how the market reacts. When you manipulate the data to get your title through you cheating yourself because the market already said ‘nay’ to your product before release. I never saw it as a contest as i could care less how other people are doing.

I would have scrapped any project that doesn’t hit top 50 in a week. Again, greenlight gave you a good indication what will happen after release. I made my millions on steam and i’ll be missing greenlight as i now have to finish development completely before knowing if a project is worth my time and then compete for visibility with unpopular games - as we all no longer know if our game won’t be popular.

I don’t see how this is better, all they did was removing greenlight. I didn’t bother about trading cards as that doesn’t even make up 0.01% of the revenue you can make with a decent project. As for reviews, good luck getting exposure - before you had the initial sales from people who added your game to the wishlist, they were friendly excited gamers, through greenlight you could establish a fanbase before release. Without that fanbase buying and reviewing your game your game is vulnerable to early negative reviews - what i mean is that you’ll catch 5 negative reviews at start and your game sits at 0% - killing off future sales.

For the indie market it just got much more competitive and harder to generate revenue on steam, i consider myself lucky as i made enough money to just buy exposure on /Twitch etc. but for indies who are late to the party they are gonna suffer. They will have to invest more time before they find out the financials of their product and release their game into a more competitive market.