Steam Direct publishing fee revealed... still 100$ :D

I’d much rather keep shitposting, but hey if you need me to dumpster your terrible arguments again, I’m game.

In the 24 hours that Steam Greenlight defines as June 2nd for me, exactly 25 games have been submitted to greenlight. Given that we’re giving them a simple ****/notshit test, that’s about 5 minutes each (and that’s being generous in the amount of time it usually takes to detect these things). Recognizing these so called fake games is not a difficult ordeal, and most people can do it by simply looking at a screenshot.

Except the vast majority of what people have a problem with is not games in genres that they may not like. They have a problem with games that are objectively terrible. We all know the kind, blatant asset flips, blood effects off google images with jpg artifacts, games that are shipped missing their executable, etc. Things a monkey with a checklist could detect. I listed a bunch out in the previous thread, I’m not digging them out again to make the same point.

That’s what the vast majority of people are upset about. No one is morally outraged about x game being on steam because it’s a genre they don’t like.

Ignoring for the moment that Valve have already stated that they intend to improve their QC in certain areas, particularly when it comes to games shipping without executables, and assuming we are in fact living in a world where QC is just somehow totally impossible for humans to do. Then guess what, there’s nothing that can be done. Human quality control is the start, and the end of the list of things you can do to determine beyond a reasonable doubt whether a game is garbage or not. A developer being able to fork over x amount of money has absolutely no connection to the quality of their product.