Hey guys, I was wondering whether anyone would know how to create a stealth based system so that when you are in darkness enemies cannot see you? Also, a cover system and sound based detection. Wanted to create a stealth based game for my final year at university, similar to Splinter Cell, and was wondering whether this could be using blueprint?
I found something that was in UDK using code, but I am unsure whether you can transfer this across to UE4, any ideas?
Thanks