Are you able to play the demo map at all, because it crashes whenever I press play.
I have checked this multiple times with no error. I would suggest deleting and re-downloading the content. Can you do that and then if it crashes again can you give more detail about the crash? does it crash when you are opening the project? also what does the crash log say? That way I can get that info over to Epic.
Ok, I’ve redownloaded it a few times, it looks like it crashes whenever I open up, or do anything with actually, the player controller, which Is why I assume it crashes when I play it.
Never Mind, I solved it myself for some reason I didn’t have enough room on a drive so it would crash while loading up the controller.
Glad to hear its all sorted on your end
**upcoming sale! **
Status effects and combat text will be on sale for 30% off! starting Monday June 20th until the following Monday!
This is not working correctly on 4.16.2 can see effects, but no text. Upon opening a fresh project I receive this error : One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor? CombatText Blueprint has an error of: Internal Compiler Error: Tried to create a proprty in CombatText scope CombatText_C, but another object (TextProperty CombatText) already already exists there.
Ok i’ll take a look into this and post when it’s been updated. I will also what the fix is, since it can take a bit for the changes to go live.
Thank You
I took a quick look at it and it looks like they changed in a major part of the engine in the update, in regards to text. I found out how to resolve the error, but i still don’t see text. I need to sleep a bit but i’ll get back to it tomorrow. Sorry for the delay.
Fix for " NO text" bug 4.16 +
I have the fix for the 4.16 bug, I have uploaded a 4.17 version with the bug fixed.
Here are the steps to fix the bug in 4.16
you will need to open the combat text widget and the combat text component blueprints:
I’m not sure what had changed in 4.16 to make the input void and requiring a refresh but these steps will fix the problem.
Don’t see anyone else reporting it, but this has been a continuing issue.2017 08 25 21 00 24 - YouTube
The wiget in the upper left corner will flash the text briefly before moving over the character. I can’t say it’s related, but the effect is exasperated at higher frame-rates(it’s way more noticeable on a 100hz+ monitor than a 60).
Hello,
What version are you using?
It looks more like it’s a damage tick who’s widget position is off the normal Vector coords, maybe the local Vector variable was reset to 0,0,0 for the position.
I’ll check it out in the editor and see what could be doing it. I’m out of town and on my laptop but I will post here when I have figured it out. Let me know if you find out what’s causing it if you do before I get a chance to.
Thank you,
This happens in the 4.16(and 4.17 with the update guide you posted), and 4.15 versions. Don’t have engines older than that to test atm, but the issue shows up reliably on multiple machines.
@Robviously Any update on this? This asset is fundamentally unusable with this issue and it’s been a few months.
Sorry, I’ve been away for work since the start of summer. I honestly don’t know whats causing the issue. I thought maybe the widgets local variable - Vector3 was getting set to null but then it wouldn’t show the numbers at the player. It looks to be a weird glitch and I’m probably going to need help figuring it out. It’s got me scratching my head a bit. I’ll keep trying to figure it out not that I finally have some free time for the next couple days.
BUG FIX:
The Bug was to do with the animations of the combat text. It would draw the text at 0.0.0 before moving it to the proper locations. It was supposed to be starting off screen like the “White text” had been doing (which was why that one didn’t duplicate).
Below are two pictures and a quick way to fix the bug, in less than 5 minutes:
Step 1: change start location of text animation:
[SPOILER]
[/SPOILER].
Step 2: Adjust text spawn location offset. I’ve included the offsets for the base project, you may need to do something different in your projects. This part is simple and can be done a number of ways.
[SPOILER]
[/SPOILER].
I have submitted a new update for 4.18 to epic with the bug fixed.
Thank you for your patients in this matter.
Thanks for the update, it’s appreciated. Glad it’s fixed!
Hi, so there is still no 4.18 support. We are almost at 4.19. Is this going to get updated?
Please update it to 4.18. Thank you <3