Statistical Analysis of Megajam 2016 (Graphs!)

It seemed pretty obvious to me that people could do better character design.
I wonder if there was a feel good factor about playing a person rather than game problems, they were inherent with the games.
Team size should win out but obviously it shows how it can be a problem and technically played back into the hands and gave mercy to the lower team size.

Actually my thoughts were:
1)Make a 1 level game
2)Give it at least 3 areas
3)Have about 3 varied mechanics, well that only has to be variations rather than completely different
4) Include clear instructions as player intuition levels were low. (No-one would quite know what to expect and how to play)
5) Get a character artist.
6) Get a musician or at least some decentish music that played for the whole game length.