This setup working correctly if i’m
creating new project. Also it worked
before i’ve started custom object
collision channels creation.
First thing would be to identify what’s different about the project that is functioning correctly, and the project that does not have this feature functioning correctly.
My question is: what things in engine
can so dramatically affect click
events in project? I’m really 't
know what to do else except if i’ll
start to redo all project from very
beginning…
Without seeing the project, this could be any number of things.
- Most likely need to set Enable Click Events to true in your player controller. Try this:
- Content Examples Sample Project for Unreal Engine | Unreal Engine 5.3 Documentation
- or this:
- Content Examples Sample Project for Unreal Engine | Unreal Engine 5.3 Documentation
- If neither of these documents help, it’s difficult to say what the problem could be.
If the above solves your issue, you do not need to read any further:
If the feature works in a new project, then the problem is likely with your project, though. Did you migrate to a new version of UE4 recently and convert the project from say, 4.5 to 4.11? If so, the cause could be a refactoring of code as it relates to blueprint and it would be avoided by updating from 4.5 to 4.6 and fixing whatever issues occur there… and so on.
Without seeing your project though, it’s difficult to say what the issue is for certain.