StaticMesh doesn't register hits if not a root component

What I in the end to resolve the issue:

  • set root component to StaticMeshComponent with simple collision as simple sphere around my bullet mesh
  • set root Mesh to invisible
  • added another StaticMeshComponent attached to root component, with my Bullet mesh, and transformed it as I needed (I could rotate it!)

Seems to be working for me now. Still wasting some memory, but bullets are fast to disappear, so I don’t bother too much.

Solution with collision shpere as root didn’t worked for me - it STOP near wall, but never register a hit :frowning_with_open_mouth:

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