What I in the end to resolve the issue:
- set root component to
StaticMeshComponent
with simple collision as simple sphere around my bullet mesh - set root Mesh to invisible
- added another
StaticMeshComponent
attached to root component, with my Bullet mesh, and transformed it as I needed (I could rotate it!)
Seems to be working for me now. Still wasting some memory, but bullets are fast to disappear, so I don’t bother too much.
Solution with collision shpere as root didn’t worked for me - it STOP near wall, but never register a hit