StaticMesh as trigger

Hello all,

I’m trying to use a static mesh to have a complex trigger volume. My problem is that there are a little diference between box collision and static mesh:

Box collision understand that you are overlapping when you are inside the volume, but static mesh don’t, when you move inside, but don´t touche the mesh, end overlapping event is fired.

Can I convert staticmesh in a collision volume?

thanks in advance

I’ve found the solution, the problem was that I set use complex collision as simple in collision complexity, just change to default and adjust collision volume.