Static NavMeshes and Level Streaming

@ddvlost anything else need to be done to achieve static navmesh streaming?

I did everything as you mentioned plus:

  • Fixed tile pool size: True,
  • Force Rebuild on load: True,
  • Runtime Generation: Static,

And it won’t load nav mesh data from sublevels - it’s leaving data from persistent.

Here’s great example on how this isn’t working right now using content example: How to work with NavMesh and big Landscapes? - Content Creation - Unreal Engine Forums