@ddvlost anything else need to be done to achieve static navmesh streaming?
I did everything as you mentioned plus:
- Fixed tile pool size: True,
- Force Rebuild on load: True,
- Runtime Generation: Static,
And it won’t load nav mesh data from sublevels - it’s leaving data from persistent.
Here’s great example on how this isn’t working right now using content example: How to work with NavMesh and big Landscapes? - Content Creation - Unreal Engine Forums