Static Meshes not loading. Strange holes.

OK this is great thank you so much. Thought they were missing but now I understand the basic idea of the multiple array elements so very cool.

One quick question. Is this transform reset default value button supposed to erase them completely? Because that what it seems to be doing even for the functioning meshes that are arranged properly.

I would think it would just reset them to the original position correct? And if they haven’t been moved from when I originally downloaded the pack you would think the values would already be at default.

The flat ground blueprints are obviously easy to get back into it’s correct position. But now it’s more custom arrangements as opposed to the original asset pack which is fine. And the bigger cliffs are a complete mess you know?

Definitley on the right track here so can’t thank you enough! But still a bit curious how they go so disorganized in the first place.

that’s probably just setting it to 0,0,0,0,0,0,1,1,1.

I’m not sure why they’ve lost their positions - I’ll download those assets and see if the same thing happens on windows…

You’re awesome. Yeah let me know. And hey it’s a beautiful asset pack! :slightly_smiling_face:

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It seems to be correct for me, perhaps try downloading again?

Tried 3 times now. No luck. It’s so strange because it seems to be completely random. The array elements that choose to be flipped 180 on the x axis. But everything is fine.

Maybe I should delete them all and then redownload? Do you think it might save the compiling even if I redownloaded? It does say replace all assets before I add it to a level though. And I’ve tried opening it in multiple projects.

But been going through and flipping the ones I’m going to use :smiling_face_with_tear: So now if I redownloaded and all my work was gone that would kinnnnda suck lol.

yeah, probably not worth the risk…