static mesh turns red when I drag assets for PCG

I’m currently working in 5.3 so that I can use the Tree asset library from Eurpoen Hornbean

Hello Christenxmaze, Based on my research, updating to the latest version of Unreal Engine is advisable to resolve this issue. Later versions contain fixes related to PCG (Procedural Content Generation) and static meshes. For instance, version 5.4 improved PCG support within level instances and addressed issues with static meshes in PCG.

I conducted tests on my side, and version 5.4 works well.

5.3 UE
https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.3-release-notes?application_version=5.3

5.4 UE