Static Mesh or Blueprint Actor

Ok so I have found something interesting, looks like 5.0 had a nice feature slipped in for instancing blueprints.

Have a look at the following YouTube video to see how it works.
This could be exactly what I am hoping for, in the cases where I have 1,000’s of tiles that are blueprint actors I could use this, and all individual unique blueprint actors could just be added as normal.

This could be a game changer for me!

Hope it might help everyone else on this thread as well.

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