I really appreicate you taking the time to answer @ClockworkOcean
It seems a definitive answer is going to be hard to get without lots of testing.
So very intereresting you found blueprint actors was faster in your maze.
Were these blueprints just a “static mesh container”?
I have read many places all sorts of responses, some saying there is no material difference between the two and some that say using static mesh blueprints is slower.
I was hoping that there would be a clear cut answer such as “they are the same thing once the game is packaged” without having to run through multiple tests to prove the point one way or the other to myself LOL… a bit of wishful thinking on my behalf.
I really appreciate you taking the time to respond.