Static Mesh Morph in Blender?

Use the “anim-all” addon which comes with blender, with that you can have static meshes with vertex animations, without ■■■■■■■ around with the unreal stuff or expensive plugins ^^

But I haven´t used that a long time, I need to test it again, maybe I will add a tutorial later, how it works (on my yt-channel)…

Static meshes should always be preferred to skeletons, because skeletons eat up more power even without bones…


Or was that it?