all the best. don’t give up.
it’s not an easy thing to fix. since it’s just how pixels work (and quantization).
i think wpo will help you better than lod.
lod can be adjusted at which distance to make the switch, but i don’t know how atm.
wpo/bumpmap can be controlled with the material, hence giving you way more control. and will be faster for the gpu.
so i wouldn’t bother with lod unless you can’t bake the details into a bumpmap.
i’ve seen an image of pokemon scarlet for switch2 and i saw the moire effect and it reminded me of this post. so even a 3A studio can’t kill it fully.