Static Mesh Jitters When Moving

I think you are correct in identifying it as a moire effect. I am new to both UE5 and asset creation, so it might be the setup of my mesh that is causing the problem as well. I think I will need to continue to research LODs and MipMaps in general, as I am not familiar with their setup and the solution from the other forum post you sent did not make any changes. As for the post processing, I followed a tutorial from unreal engine and made some modifications to it myself to get a desired result. Since disabling it did not work, I agree it is either the material or mesh setup. I tried some other solutions as well, like using depth of field on the post processing to blur objects in the distance, but that did not work. Changing the resolution of the texture leads to the same results as well. I have some other information about my setup as well, but I am not sure if it will be useful. I have lumen disabled for example, as it does not work with my toon shader. I am also using FXAA anti aliasing, but changing that does not fix the issue. Thanks again for all of your detailed responses, I am going to continue investigating with different texture setups and potentially a different asset entirely.