heres the experimental blueprint with a few instance static mesh inside…
tried spawning 200 of them
and the result. i got 10-15fps
(uploaded to other host. had aproblem uploading at UE forum)
with the add instance in blueprint, i tried adding 5000 of another static mesh, and there was no recognizable drop in fps…
i think because the instance static mesh is inside a blueprint, and spawned 500 of those, so…bam… :o

