static mesh instance how to

hmmm…
alright i changed it, it seems to work…
the index are now labeled 0, 1, 2 and 3…

now, the actor name for all instances are the same, even the component name…
how would i be able to identify each instance…

lets say, i would want to spawn an L shape floor at the south socket of the “static mesh floor”.
speaking of socket, would the sockets of each instance static meshes still work?..

ok, so… if yes… each 1x1 square floor i have (above) have 4 sockets… North, west, east and south
now i want to identify the floor (an instance) under the mouse cursor and spawn another L shape floor instance on the south socket…

so ill be using the indexes? since its the only thing unique to all the instances now…

ok lets say it worked…
then i was thinking, how about if i want to delete an instance, a specific floor instance.
still use index for specifying?.. but wont that jumble up the array?

-learned a little more… but it got more confusing… :rolleyes: hehe