i created a blank actor blueprint that would store its coordinate and a few collisions
when spawned, it calls the floor spawner that would spawn an instance static mesh
this is the floor spawner blueprint
then to test the struct array to get variables from the instances static meshes
at the level blueprint - when i press L it locates the instance static mesh
then this is the result…
the floor spawner spawned instance static meshes correctly…
but when i point the mouse and press L…
the index always returns 0… so only the first spawned instance with the 0 index passes…
if it worked… the goal was to be able to attach another L type of floor to the one being pointed at…