It is not possible to instance an actorBP (at least to my knowledge), but there are ways to retrieve Meshes, it’s transform and variables.
What kind of code is inside that bp that you want to preserve?
It is not possible to instance an actorBP (at least to my knowledge), but there are ways to retrieve Meshes, it’s transform and variables.
What kind of code is inside that bp that you want to preserve?