yeah. that’s why fps went down.
is it possible to make instance of an actor blueprint?
how do i suppose to spawn a blueprint that contains instanced static meshes.
i wanted to preserve the blueprint codes inside them to function…
yeah. that’s why fps went down.
is it possible to make instance of an actor blueprint?
how do i suppose to spawn a blueprint that contains instanced static meshes.
i wanted to preserve the blueprint codes inside them to function…