Anyway, looks like that you can’t set a scale while exporting skinned models to Unreal (you get error in bone positions). maybe is better to set another scale in blender to fit Unreal (1bu = 1uu = 1cm)
I will dig deeper in it.
Anyway, looks like that you can’t set a scale while exporting skinned models to Unreal (you get error in bone positions). maybe is better to set another scale in blender to fit Unreal (1bu = 1uu = 1cm)
I will dig deeper in it.