Yes this works with Foliage Actors/Volumes as well. You can swap the instance to a different Instance, Actor or DataLayer - so you can have completely different staticmeshes in the Actor or Instances all with their own collision.
Yes this works with Foliage Actors/Volumes as well. You can swap the instance to a different Instance, Actor or DataLayer - so you can have completely different staticmeshes in the Actor or Instances all with their own collision.