Can I get this working with my procedural foliage volumes? or do I have to use PCG?
Also I don’t just need to generate a proxy collision for bumping into, I need to be able to access the foliageinstancestaticmeshcomponents to send them custom data inputs. to change their material opacity and add movement when running through. Is this possible with this tool? Like swapping the instance with no collision to one that has collision?
Thanks