Static Mesh Actor overlapping with Trigger Box?

I actually feel like I need to explain what I’m trying to do better. I have 8 objects (SMAs) and 2 pedestals (that have trigger boxes), and only 1/8 of the objects is the “correct” one to place on a specific pedestal. So, I’m trying to make code that will detect when the correct SMA is placed in the correct trigger box.

(I keep having issues with posting comments on here, the way threads work have changed since I last posted and I’m not sure what I’m doing wrong!)

edit: also the SMAs all have collision boxes, so I’m not that silly. ^^