Static Arrays in Blueprints?

“I can certainly sympathize with not wanting to limit the power or the expressiveness of the language, but one of the primary design goals was accessibility for non-technical users.”

Ahhh okay, well then I really just want to say this Nick

#Thank You for UE4 C++!

I just finished making my in-game undo-redo system for my in-game editor using a lot of low level memory allocation, struct inheritance, and all sorts of pointers everywhere

and it works perfecty!

Something I could not have done in unrealscript :slight_smile:

So


please tell everyone for me

Oh thank you thank you for UE4 C++ Access!


tyepicdevsheart.jpg

#:heart:

Rama