“I can certainly sympathize with not wanting to limit the power or the expressiveness of the language, but one of the primary design goals was accessibility for non-technical users.”
Ahhh okay, well then I really just want to say this Nick
#Thank You for UE4 C++!
I just finished making my in-game undo-redo system for my in-game editor using a lot of low level memory allocation, struct inheritance, and all sorts of pointers everywhere
and it works perfecty!
Something I could not have done in unrealscript ![]()
So
please tell everyone for me
Oh thank you thank you for UE4 C++ Access!

#![]()
Rama