KappaKai
(KappaKai)
July 20, 2019, 7:44am
13
FeluccaStudiosTV:
https://youtube.com/watch?v=g1zXG2ELRwg
I made a video showcasing my MMO system in its current state.
I do not have a solution for instancing seamless maps but my main approach is take everything noncrucial off the dedicated server build and put it onto rails web apps.
You would still want to restart your servers every 24 hours just for sanity and safety.
UE4’s major downfall when it comes to creating an MMO is the seamless world and character count that a single dedicated server can handle which is limited to your code, level size, and hardware on your server really.
The majority of client side issues has been solved with the milestones worked in mainly due to fortnites popularity.
You can design your world and levels around this and create portals/choke points where players will have to hit a load screen to load onto the next area(server).
You will also need a persistent data system like I showcased above to handle the data transfer between servers.
You can join up on my studios discord where we discuss all things related to dedicated servers:
Felucca Studio
I watched the video and it seems like quite an interesting system. I definitely would be interested in utilizing it either as a service or self hosted, so hopefully you decide to release it. Do you currently have any more screenshots/videos/demos of the system?