State machine transition blend works into movement but not back to idle.

This is what I’m using to make the character move. Before this is just a “GetNavigablePointInRadius” to set where “WanderTarget” is.

And I did just double check the AI_Controller to make sure I had no code in it that could be causing an issue.

I have no problem with the actor stopping instantly, but even if it does, my thinking says the character should slowly blend from running to idle even if the root character is stopped instantly.

And regarding the Acceleration and Deceleration, both values match. So its speeding up/stopping at the same rate, just not blending the animation.