Stat ratio updating skills

I am working on a stat ratio to skill system and I got the stat ratio working but I want it to update the skill on begin play and continue updating stats as you dump into stats and the skill itself. For example, lets say I have a run skill for testing purposes and I have a quickness stat that dumps into the walk speed at a ratio of 1:1. Your starting Quickness is 10 so you run skill needs to be updated to 10 on begin play and you walk speed needs to be updated to a run skill of 10. How would I do this?

Could you please clarify? What problem are you having? What are you doing to solve the problem that is not working? Are you asking how to set a variable to the value of 10 in blueprints?

I have a run skill that levels up from your quickness. I have the default value of quickness set to 10 so when you start the game you have a starting quickness of 10 which makes you run 10 out the door. What I can’t get working is the run skill to update the walk speed by 10 levels when you start playing. It will update everytime you level up your run skill just fine. I have that working but if I level up my quickness, one it does not update properly and two it does not update the skill properly.

Can you show us some screen shots of your blueprints that deal with your quickness and your walk speed? (and describe what shots are in what object/actor)