Hi NCM, Try unplugging your oculus rift and launching the package in normal mode if its still crashing its probably something else since the issue we where having was only triggered when a CV1 was connected and it was random. sometimes it crashed and sometimes it didn’t. but as soon as you disconnected the oculus the package ran like a charm. I’m pretty sure this got fixed since i have packaged at least 5 different projects for VR and all work fine now. if the issue persists try packaging a blank project. Hope you get this fixed.
So after trying to run my packaged game about 3-15 times with the Rift plugged in, it will indeed run as it’s supposed to. This is absurd that this has been passed off as fixed. I’ve tried on two separate computers running 4.12.5 with two different Rifts and I’m getting the exact same result. Has anyone got some sort of solution or suggestion that might mitigate this problem?