Starting Packaged game - Dissapears Using oculus

Hi NCM, Try unplugging your oculus rift and launching the package in normal mode if its still crashing its probably something else since the issue we where having was only triggered when a CV1 was connected and it was random. sometimes it crashed and sometimes it didn’t. but as soon as you disconnected the oculus the package ran like a charm. I’m pretty sure this got fixed since i have packaged at least 5 different projects for VR and all work fine now. if the issue persists try packaging a blank project. Hope you get this fixed.

Best regards

So after trying to run my packaged game about 3-15 times with the Rift plugged in, it will indeed run as it’s supposed to. This is absurd that this has been passed off as fixed. I’ve tried on two separate computers running 4.12.5 with two different Rifts and I’m getting the exact same result. Has anyone got some sort of solution or suggestion that might mitigate this problem?

Was anyone able yo figure out why this error happens… im getting something similar in 4.14.

Game runs perfect in editor with and without oculus.

As soon as i package the game (both 32 and 64) i get an error(crash) as soon as the “HMD” is activated. This only happens with the oculus plugged in.

Happened on two different machines, with both DK1 and the comercial release.