Starting game now crashes with Assertion failed

I went to line 563 in the BlueprintGeneratedClass.cpp where the error was reported, since i have the source version of the engine and put a breakpoint on it, i was then able to step through all the widgets and if they were false they were the broken ones, I actually just commented out that line and was able to package my game and server and run both. This may be a pretty bad way to fix the issue but at least my game runs now!

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